Raid Policy
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In Far Seekers, members of the War Council lead every scheduled raid. They have final say in all matters related to raiding and all participants of the raid should follow their instructions without question. Raids scheduled by the War Council will have a specified level range. This is intended to reflect both the difficulty of the raid, and the appropriate use level of any items that may drop during the raid. Do not request to join a raid unless you meet the minimum level requirement. If you are requested to bring a different character on a raid, honor that request. Most times raids are dependent on a certain number of classes and if the War Council suspects that the raiding force is unable to complete an objective then the raid will be cancelled. If you are asked to make a correction by a member of the War Council or Guild Council during a raid and you continue with the same behavior you will be asked to leave the raid. The support of the entire guild is needed to make our raids successful.

If you would like to come raid with Far Seekers we’d love to welcome you. However, as a prerequisite to raiding with us be sure to read this Raid Policy in it’s entirety and be prepared to follow it to the letter. These rules and procedures have been formed to help our raids run as smoothly as possible so everyone can enjoy the raid. However, remember that the War Council Raid Leaders may make any changes in Raid Policy during a raid and their instructions are to be followed without question. Please remember that we are all friends and family and that the success of the raid rests upon each and every participant. This should give you a small insight into what we will expect of you come raid day.

Invites


If you are not a member of Far Seekers and would like to join one of our raids you will need a member of the guild to sponsor you for that raid. Your sponsor will need to speak to a member of the War Council to ensure that invites are allowed on the raid you wish to attend before the day of the raid. Do not ask a member of the War Council if you can bring an invite on the day of the raid because you will be denied. As a member, you will be responsible for the actions and behavior of anyone you invite on our raids. Be sure they know our Raid and Loot Policy and that they know what will be expected of them during a raid. If you do not have a sponsor, you will need to contact a member of the War Council directly. Only the WC may allow non-sponsored invites on a raid.

Communication


Every raid will have a chat channel set up which will be announced in guild chat and the applicants’ channel. This channel will be the main form of communication during a raid to relate information such as adds in camp, group members getting killed, going link dead, getting lost, etc. Raid participants are free to use this channel to relay pertinent raid information. When the Raid Leaders announce that important information is about to be given ALL chat must end. Wait until all information is given before asking any questions or announcing buffs, etc in this channel. Various classes may also make use of the raid say channel to relate important information to the rest of the raid such as targets being mesmerized or healed. Complete healers will have a separate channel set up during raids that require a CH rotation. It is suggested that your raid say is set to a distinct color so you will not miss this information.

Never use the shout, ooc, or auction channel for any reason during a raid. It is our goal to be considerate of other people in the zone by not disturbing others with excessive and unnecessary chat from our raid members. At most raids there will be a separate "spam channel" for raid participants to join if they would like to. This is not a requirement and it would be more beneficial if all raid participants were concentrating on the task at hand. However, we want our raid participants to have fun and as long as chat is not interfering in the progress of a raid, feel free to talk amongst your fellow raiders.

Please try to remain positive during a raid. Negative comments regarding strategy, loot, or the Raid Leader’s decisions just puts everyone in a bad frame of mind and defeats the whole purpose of the raid which is to have fun. There's always time after the raid to discuss strategy or to make suggestions in a positive manner when the Raid Leaders are not so busy. These restrictions are to provide a good and working raiding atmosphere for everyone and to make it easier for the raid party to communicate with each other.

Preparations


If you would like to join a scheduled raid be on time! Always be at the meeting site at least fifteen minutes in advance. Also, be prepared with supplies for the raid - enough food, water, and reagents to last the raid. Melees will need to have a gate potion on them at all times for emergencies or if you are unable to stay until the end of a raid. Most times we will have translocations or ports available but we can not guarantee this. It is entirely up to you to arrange your transportation to the meeting place, however you will find that a lot of our porters will announce that they are doing ports before a raid. If you log on late for a raid due to unavoidable reasons, send a tell to the Raid Leader to find out if it’s possible for you to join late.

The PoP Raid Feature is used for most raids. If you are invited into the raid as a group leader you may be set as a looter depending on the raid. As a looter you will be responsible to help clear corpses quickly and announce any no drop items found on corpses in the raid say channel. As a looter, you are ultimately responsible for the loot that drops. After the raid you will meet with the Raid Leader and divest yourself of the loot according to the rules of that particular raid.

Group leaders are responsible to keep track of the status of their members. If a member of your group goes link dead, is killed, or has to leave the raid early please be sure to let the Raid Leader know right away. Always be sure that the members of your group are with the raid at all times. After a move always ask if your group is present. If someone gets left behind or gets lost, send a tell to the Raid Leader immediately.

Buffing classes will need to coordinate amongst themselves as to what buffs they will be responsible for and announce this in the raid channel. All buffs are to be requested by direct tells only. If you are unsure of where to send tells for buffs ask your group leader and if he/she does not know then they may ask in the raid channel. Do not start buffing until the Raid Leaders give the go ahead. If junk buffs or certain resists are needed it will be announced. Only the group leader should request group buffs and it is the responsibility of the group leader to make sure all members of the group are close for group buffing. If a member of your group does not receive a buff because they are out of range or because their buff window is full do not ask for another group buff until there is downtime. If you need a single target buff, send a direct tell to the person in charge of doing that buff. Always be sure to be in range of the person you are requesting a buff from and make sure you do not request a buff that does not stack with buffs you already have.

At most raids, members will be told to get shrunk due to the size of the raid. This is not a request, so do not complain about it when you do get shrunk. Members of a raid that are usually excused from getting shrunk are the main and off-tanks, pullers, and rangers. If your group does not have a shrinker or a warrior (to use the cobalt bracer if available) then the group leader should arrange to get a shrinker by using direct tells. A shrinker will drop from their group and announce that they are available to move to other groups for shrinks. It will be the responsibility of the group leaders to ensure that this is done as efficiently as possible.

Before the raid actually starts, the Raid Leader will announce a puller, a primary assist, and a secondary assist. At this time, you'll need to set up your hotkeys. First of all, make sure your auto attack is OFF - type /assist off. Go to the socials and set up a hot key with the following information:

/assist


You will also make a second hotkey for the Secondary Tank. You will be asked to hit your assist key continually throughout a fight to make sure you are on the right target.

When the call to move is made, never run ahead of the person that is leading. Make sure you remain in camp at all times. Do not wander or explore. Move only when you are told to move. Try not to go AFK for long periods of time. The Raid Leaders realize that people need breaks and will incorporate them into the raid. If you need to go AFK for any reason during a raid inform your group leader, turn your AFK tag on, and set a member of your group on auto-follow. If you do not do this, do not get upset if the raiding party has moved while you were gone. Stay put and someone will come back for you.

Raid Structure


The Raid Leaders need to make sure that everyone is doing their job to ensure that the raid is going as smoothly as possible, and still try to make sure everyone is having a good time. Their word is the Law - always follow their instructions. Please do not send excessive tells to the Raid Leader during the raid. Any questions or comments should first go to your group leader. If your group leader does not know the answer, then he/she will contact the Raid Leader to find out. Try to keep in mind that the Raid Leader is busy coordinating the entire raid and answering questions from others and therfore may accidentally miss some tells. Be patient, if you don't get a response right away wait a few minutes then ask again.

The purpose of the MT (main tank) is to select the target to attack. You should not cast an offensive spell or take a swing at anything until the Main Tank gives the call to ATTACK. This is very important and can not be stressed enough. Even if you see the main tank attacking, do not hit your attack key until the MT gives the command. If the primary assist should fall in battle, the Raid Leaders will call it out and you will then switch to the secondary tank. If you are seen attacking the mob early you will receive a tell from a member of the Guild Council correcting you. Do not become defensive or get upset if you do receive a tell. It is their responsibility to make sure that a raid runs smoothly and to do that they need to ensure that none of the participants are putting the raid in jeopardy.

The ST (secondary tank) is there to back up the main tank if he should die or to tank mobs that are unable to be mesmerized. However most of the time the ST will be attacking the same target as the MT. If the call to split tank is made, everyone should remain on the MT’s target except for the group(s) assigned to assist the ST. If you are assigned to the ST, you will then hit your secondary assist key to change targets.

The pullers are a very integral part of the raid since a raid can easily succeed or fail with them. It’s a difficult job so please show understanding and patience. Do not under any circumstances ask the puller to pull certain mobs. If the mobs are there they will be pulled eventually when it is safe to do so. Do not expect him to take needless risks just because you want a chance at some specific loot. Remember the safety of the entire raiding party is in the hands of the puller so please do not add undue pressure by complaining about downtime or time between pulls during a raid. If a raid is not proceeding as fast as you would like, it is most times due to an issue that needs to be resolved before the raid can succeed. It may be something as simple as a member being LD or it may be something more complex such as pullers continually dying on a pull. We would all like to accomplish our raiding goals as quickly as possible, but please refrain from making disparaging comments because you feel we’re not progressing as fast as you think we should..

Raid Execution


The puller will bring the mob to the MT who will then position the mob and call attack. As a melee, never rush out to meet the mob. Once the attack call is made, melees will then move up to the mob and surround it to avoid excessive pushing – always be aware if there are ledges, water, etc that a mob might be pushed into. If the mob is getting pushed to much, adjust your position around the mob to correct this. Be especially aware if you have knock back or stun effects on your weapons and/or spells. Only the MT should be taunting during the raid. If you find you are getting an excessive amount of agro, evade or turn off attack for a few seconds. If aggro persists when attack is turned on again, check your weapons and if they have a high aggro proc, change the weapon(s) unless you are set by the raid leaders to be tanking soon or if something unforeseen should happen, such as the MT's death. After the mob is killed, move back to the melee line and wait for the next pull. Never stand in the pull path.

Casters will also need to watch the amount of agro they receive from a mob. They are entrusted to know when to begin nuking and to not cause ping pong which can wipe an entire raid. Move up to the mob before you cast on it to prevent an angry mob running into the caster line. If you get summoned, do NOT run away for any reason. Stand where you are until the MT regains agro. Raiding situations may entail special hazards that preclude the use of pets, DoTs, AoEs, etc. Do not use any of these things on a raid unless they have been specifically authorized by the Raid Leader. If you are unsure of the pet policy on a specific raid, please send a direct tell to the Raid Leader if it has not been announced.

All healers will be asked to use reverse heal. The easiest way to do this is to set up a hotkey as follows:

/assist

/pause 2
/assist

Hitting this key throughout the fight will give you the target of the mob, thereby allowing you to heal the person who has agro which in most cases should be the main tank. Never heal the puller unless you are asked to do so. If you heal a puller that is not feigned, you may inadvertently pull any mobs into camp that are still agro’d on him. This will also occur if a puller is buffed while pulling, so make sure it is clear to buff the puller before casting any group buffs on the pull group. If a CH rotation is to be set up, the healers will be asked to join a separate channel and you will be given the information you need in that channel.

In Conclusion


This Raid Policy is based on an extensive amount of experience fighting in high level zones and has been established so that we can enjoy our time spent raiding together. Following these procedures will allow us all to have fun instead of grumbling over that last CR or worrying if our corpses will make it back to camp in time to get an experience resurrection. Everyone is allowed to make mistakes, we all do, but fighting together with a clear strategy in mind will enable us to reduce the costs of these mistakes and therefore allow us to progress more quickly as a guild. We can only succeed if we all perform our individual duties and work together to achieve our goals.