In
Far Seekers, members of the War Council lead every scheduled raid. They have
final say in all matters related to raiding and all participants of the raid
should follow their instructions without question. Raids scheduled by the War
Council will have a specified level range. This is intended to reflect both the
difficulty of the raid, and the appropriate use level of any items that may drop
during the raid. Do not request to join a raid unless you meet the minimum level
requirement. If you are requested to bring a different character on a raid,
honor that request. Most times raids are dependent on a certain number of
classes and if the War Council suspects that the raiding force is unable to
complete an objective then the raid will be cancelled. If you are asked to make
a correction by a member of the War Council or Guild Council during a raid and
you continue with the same behavior you will be asked to leave the raid. The
support of the entire guild is needed to make our raids successful.
If you would like to come raid with Far Seekers we’d love to welcome you.
However, as a prerequisite to raiding with us be sure to read this Raid Policy
in it’s entirety and be prepared to follow it to the letter. These rules and
procedures have been formed to help our raids run as smoothly as possible so
everyone can enjoy the raid. However, remember that the War Council Raid Leaders
may make any changes in Raid Policy during a raid and their instructions are to
be followed without question. Please remember that we are all friends and family
and that the success of the raid rests upon each and every participant. This
should give you a small insight into what we will expect of you come raid day.
Invites
If you are not a member of Far Seekers and would like to join one of our raids
you will need a member of the guild to sponsor you for that raid. Your sponsor
will need to speak to a member of the War Council to ensure that invites are
allowed on the raid you wish to attend before the day of the raid. Do not
ask a member of the War Council if you can bring an invite on the day of the
raid because you will be denied. As a member, you will be responsible for the
actions and behavior of anyone you invite on our raids. Be sure they know our
Raid and Loot Policy and that they know what will be expected of them during a
raid. If you do not have a sponsor, you will need to contact a member of the War
Council directly. Only the WC may allow non-sponsored invites on a raid.
Communication
Every raid will have a chat channel set up which will be announced in guild chat
and the applicants’ channel. This channel will be the main form of
communication during a raid to relate information such as adds in camp, group
members getting killed, going link dead, getting lost, etc. Raid participants
are free to use this channel to relay pertinent raid information. When the Raid
Leaders announce that important information is about to be given ALL chat must
end. Wait until all information is given before asking any questions or
announcing buffs, etc in this channel. Various classes may also make use of the
raid say channel to relate important information to the rest of the raid such as
targets being mesmerized or healed. Complete healers will have a separate
channel set up during raids that require a CH rotation. It is suggested that
your raid say is set to a distinct color so you will not miss this information.
Never use the shout, ooc, or auction channel for any reason during a raid. It is
our goal to be considerate of other people in the zone by not disturbing others
with excessive and unnecessary chat from our raid members. At most raids there
will be a separate "spam channel" for raid participants to join if
they would like to. This is not a requirement and it would be more beneficial if
all raid participants were concentrating on the task at hand. However, we want
our raid participants to have fun and as long as chat is not interfering in the
progress of a raid, feel free to talk amongst your fellow raiders.
Please try to remain positive during a raid. Negative comments regarding
strategy, loot, or the Raid Leader’s decisions just puts everyone in a bad
frame of mind and defeats the whole purpose of the raid which is to have fun.
There's always time after the raid to discuss strategy or to make suggestions in
a positive manner when the Raid Leaders are not so busy. These restrictions are
to provide a good and working raiding atmosphere for everyone and to make it
easier for the raid party to communicate with each other.
Preparations
If you would like to join a scheduled raid be on time! Always be at the meeting
site at least fifteen minutes in advance. Also, be prepared with supplies for
the raid - enough food, water, and reagents to last the raid. Melees will need
to have a gate potion on them at all times for emergencies or if you are unable
to stay until the end of a raid. Most times we will have translocations or ports
available but we can not guarantee this. It is entirely up to you to arrange
your transportation to the meeting place, however you will find that a lot of
our porters will announce that they are doing ports before a raid. If you log on
late for a raid due to unavoidable reasons, send a tell to the Raid Leader to
find out if it’s possible for you to join late.
The PoP Raid Feature is used for most raids. If you are invited into the raid as
a group leader you may be set as a looter depending on the raid. As a looter you
will be responsible to help clear corpses quickly and announce any no drop items
found on corpses in the raid say channel. As a looter, you are ultimately
responsible for the loot that drops. After the raid you will meet with the Raid
Leader and divest yourself of the loot according to the rules of that particular
raid.
Group leaders are responsible to keep track of the status of their members. If a
member of your group goes link dead, is killed, or has to leave the raid early
please be sure to let the Raid Leader know right away. Always be sure that the
members of your group are with the raid at all times. After a move always ask if
your group is present. If someone gets left behind or gets lost, send a tell
to the Raid Leader immediately.
Buffing classes will need to coordinate amongst themselves as to what buffs they
will be responsible for and announce this in the raid channel. All buffs are to
be requested by direct tells only. If you are unsure of where to send
tells for buffs ask your group leader and if he/she does not know then they may
ask in the raid channel. Do not start buffing until the Raid Leaders give the go
ahead. If junk buffs or certain resists are needed it will be announced. Only
the group leader should request group buffs and it is the responsibility of the
group leader to make sure all members of the group are close for group buffing.
If a member of your group does not receive a buff because they are out of range
or because their buff window is full do not ask for another group buff until
there is downtime. If you need a single target buff, send a direct tell to the
person in charge of doing that buff. Always be sure to be in range of the person
you are requesting a buff from and make sure you do not request a buff that does
not stack with buffs you already have.
At most raids, members will be told to get shrunk due to the size of the raid.
This is not a request, so do not complain about it when you do get shrunk.
Members of a raid that are usually excused from getting shrunk are the main and
off-tanks, pullers, and rangers. If your group does not have a shrinker or a
warrior (to use the cobalt bracer if available) then the group leader should
arrange to get a shrinker by using direct tells. A shrinker will drop from their
group and announce that they are available to move to other groups for shrinks.
It will be the responsibility of the group leaders to ensure that this is done
as efficiently as possible.
Before the raid actually starts, the Raid Leader will announce a puller, a
primary assist, and a secondary assist. At this time, you'll need to set up your
hotkeys. First of all, make sure your auto attack is OFF - type /assist off. Go
to the socials and set up a hot key with the following information:
/assist
You will also make a second hotkey for the Secondary Tank. You will be asked to
hit your assist key continually throughout a fight to make sure you are on the
right target.
When the call to move is made, never run ahead of the person that is leading.
Make sure you remain in camp at all times. Do not wander or explore. Move only
when you are told to move. Try not to go AFK for long periods of time. The Raid
Leaders realize that people need breaks and will incorporate them into the raid.
If you need to go AFK for any reason during a raid inform your group leader,
turn your AFK tag on, and set a member of your group on auto-follow. If you do
not do this, do not get upset if the raiding party has moved while you were
gone. Stay put and someone will come back for you.
Raid Structure
The Raid Leaders need to make sure that everyone is doing their job to ensure
that the raid is going as smoothly as possible, and still try to make sure
everyone is having a good time. Their word is the Law - always follow their
instructions. Please do not send excessive tells to the Raid Leader during the
raid. Any questions or comments should first go to your group leader. If your
group leader does not know the answer, then he/she will contact the Raid Leader
to find out. Try to keep in mind that the Raid Leader is busy coordinating the
entire raid and answering questions from others and therfore may accidentally
miss some tells. Be patient, if you don't get a response right away wait a few
minutes then ask again.
The purpose of the MT (main tank) is to select the target to attack. You should
not cast an offensive spell or take a swing at anything until the Main Tank
gives the call to ATTACK. This is very important and can not be stressed enough.
Even if you see the main tank attacking, do not hit your attack key until the MT
gives the command. If the primary assist should fall in battle, the Raid Leaders
will call it out and you will then switch to the secondary tank. If you are seen
attacking the mob early you will receive a tell from a member of the Guild
Council correcting you. Do not become defensive or get upset if you do receive a
tell. It is their responsibility to make sure that a raid runs smoothly and to
do that they need to ensure that none of the participants are putting the raid
in jeopardy.
The ST (secondary tank) is there to back up the main tank if he should die or to
tank mobs that are unable to be mesmerized. However most of the time the ST will
be attacking the same target as the MT. If the call to split tank is made,
everyone should remain on the MT’s target except for the group(s) assigned to
assist the ST. If you are assigned to the ST, you will then hit your secondary
assist key to change targets.
The pullers are a very integral part of the raid since a raid can easily succeed
or fail with them. It’s a difficult job so please show understanding and
patience. Do not under any circumstances ask the puller to pull certain mobs. If
the mobs are there they will be pulled eventually when it is safe to do so. Do
not expect him to take needless risks just because you want a chance at some
specific loot. Remember the safety of the entire raiding party is in the hands
of the puller so please do not add undue pressure by complaining about downtime
or time between pulls during a raid. If a raid is not proceeding as fast as you
would like, it is most times due to an issue that needs to be resolved before
the raid can succeed. It may be something as simple as a member being LD or it
may be something more complex such as pullers continually dying on a pull. We
would all like to accomplish our raiding goals as quickly as possible, but
please refrain from making disparaging comments because you feel we’re not
progressing as fast as you think we should..
Raid Execution
The puller will bring the mob to the MT who will then position the mob and call
attack. As a melee, never rush out to meet the mob. Once the attack call
is made, melees will then move up to the mob and surround it to avoid excessive
pushing – always be aware if there are ledges, water, etc that a mob might be
pushed into. If the mob is getting pushed to much, adjust your position around
the mob to correct this. Be especially aware if you have knock back or stun
effects on your weapons and/or spells. Only the MT should be taunting during the
raid. If you find you are getting an excessive amount of agro, evade or turn off
attack for a few seconds. If aggro persists when attack is turned on again,
check your weapons and if they have a high aggro proc, change the weapon(s)
unless you are set by the raid leaders to be tanking soon or if something
unforeseen should happen, such as the MT's death. After the mob is killed, move
back to the melee line and wait for the next pull. Never stand in the pull path.
Casters will also need to watch the amount of agro they receive from a mob. They
are entrusted to know when to begin nuking and to not cause ping pong which can
wipe an entire raid. Move up to the mob before you cast on it to prevent an
angry mob running into the caster line. If you get summoned, do NOT run away for
any reason. Stand where you are until the MT regains agro. Raiding situations
may entail special hazards that preclude the use of pets, DoTs, AoEs, etc. Do
not use any of these things on a raid unless they have been specifically
authorized by the Raid Leader. If you are unsure of the pet policy on a specific
raid, please send a direct tell to the Raid Leader if it has not been announced.
All healers will be asked to use reverse heal. The easiest way to do this is to
set up a hotkey as follows:
/assist
/pause 2
/assist
Hitting this key throughout the fight will give you the target of the mob,
thereby allowing you to heal the person who has agro which in most cases should
be the main tank. Never heal the puller unless you are asked to do so. If you
heal a puller that is not feigned, you may inadvertently pull any mobs into camp
that are still agro’d on him. This will also occur if a puller is buffed while
pulling, so make sure it is clear to buff the puller before casting any group
buffs on the pull group. If a CH rotation is to be set up, the healers will be
asked to join a separate channel and you will be given the information you need
in that channel.
In Conclusion
This Raid Policy is based on an extensive amount of experience fighting in high
level zones and has been established so that we can enjoy our time spent raiding
together. Following these procedures will allow us all to have fun instead of
grumbling over that last CR or worrying if our corpses will make it back to camp
in time to get an experience resurrection. Everyone is allowed to make mistakes,
we all do, but fighting together with a clear strategy in mind will enable us to
reduce the costs of these mistakes and therefore allow us to progress more
quickly as a guild. We can only succeed if we all perform our individual duties
and work together to achieve our goals.
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